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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Animation/ControlRig/Source/ControlRigDeveloper/Public/Graph/ControlRigGraphNode.h |
Include |
#include "Graph/ControlRigGraphNode.h" |
UCLASS()
class UControlRigGraphNode : public UEdGraphNode
Base class for animation ControlRig-related nodes
Name | Description | |
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UControlRigGraphNode() |
Name | Description | ||
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CopyPinDefaultsToModel ( |
Propagate pin defaults to underlying properties if they have changed |
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CreateExecutionPins() |
Helper function for AllocateDefaultPins |
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CreateInputOutputPins |
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CreateInputPins ( |
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CreateOutputPins ( |
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DestroyPinList ( |
Destroy all pins in an array |
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UControlRigB... |
GetBlueprint() |
Get the blueprint that this node is contained within |
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URigVMContro... |
GetController() |
Get the blueprint that this node is contained within |
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UClass * |
GetControlRigGeneratedClass() |
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UClass * |
GetControlRigSkeletonGeneratedClass() |
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const FVecto... |
GetDimensions() |
Get the cached dimensions of this node |
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GetInstructionIndex ( |
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URigVMGraph ... |
GetModel() |
Get the VM model this node lives within |
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URigVMNode &... |
GetModelNode() |
Get the VM node this is node is wrapping |
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GetModelNodeName() |
Get the VM node name this node is wrapping |
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URigVMPin &#... |
GetModelPinFromPinPath ( |
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GetNodeOpacityColor() |
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GetNodeProfilingColor() |
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FNodeTitleDi... |
GetNodeTitleDirtied() |
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FEdGraphPinT... |
GetPinTypeForModelPin ( |
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HandleAddArrayElement ( |
Add a new array element to the array referred to by the property path |
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HandleClearArray ( |
Clear the array referred to by the property path |
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HandleInsertArrayElement ( |
Insert a new array element after the element referred to by the property path |
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HandleRemoveArrayElement ( |
Remove the array element referred to by the property path |
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InvalidateNodeTitle() |
Something that could change our title has changed |
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IsPinExpanded ( |
Check a pin's expansion state |
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PostReconstructNode() |
Handle anything post-reconstruction |
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ReallocatePinsDuringReconstruction ( |
Recreate pins when we reconstruct this node |
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ReconstructNode_Internal ( |
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RewireOldPinsToNewPins ( |
Wire-up new pins given old pin wiring |
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SetColorFromModel ( |
Sets the body + title color from a color provided by the model |
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SetDimensions ( |
Set the cached dimensions of this node |
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SetupPinDefaultsFromModel ( |
Copies default values from underlying properties into pin defaults, for editing |
Name | Description | ||
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AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
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AutowireNewNode ( |
Autowire a newly created node. |
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CanCreateUnderSpecifiedSchema ( |
Determine if this node can be created under the specified schema |
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DestroyNode() |
Destroy the specified node |
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FEdGraphNode... |
GetDeprecationResponse ( |
Returns the response to use when reporting a deprecation. |
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GetIconAndTint ( |
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GetNodeBodyTintColor() |
Gets the draw color of a node's body tine |
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GetNodeContextMenuActions ( |
Gets a list of actions that can be done to this particular node |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
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GetNodeTitleColor() |
Gets the draw color of a node's title bar |
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GetTooltipText() |
Gets the tooltip to display when over the node |
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IsDeprecated() |
Returns true if this node is deprecated. |
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PinDefaultValueChanged ( |
Called when the DefaultValue of one of the pins of this node is changed in the editor |
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ReconstructNode() |
Refresh the connectors on a node, preserving as many connections as it can. |
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ShouldDrawNodeAsControlPointOnly |
Returns whether to draw this node as a control point only (knot/reroute node). |
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ShowPaletteIconOnNode() |
Should we show the Palette Icon for this node on the node title |
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SupportsCommentBubble() |
Returns true if this node supports comment bubbles |
Name |
Description |
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FNodeTitleDirtied |