FRigUnit_ControlRigSplineFromPoints

Creates a Spline curve from an array of positions

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

FRigVMStruct

FRigUnit

FRigUnit_ControlRigSplineBase

FRigUnit_ControlRigSplineFromPoints

References

Module

ControlRigSpline

Header

/Engine/Plugins/Animation/ControlRigSpline/Source/ControlRigSpline/Public/ControlRigSplineUnits.h

Include

#include "ControlRigSplineUnits.h"

Syntax

USTRUCT(
        Meta=(DisplayName="Spline From Points", Keywords="Spline From Positions", Category="Splines", Varying, NodeColor="0.737911 0.099899 0.099899"))
struct FRigUnit_ControlRigSplineFromPoints : public FRigUnit_ControlRigSplineBase

Remarks

Creates a Spline curve from an array of positions

Variables

Name Description

Public variable UProperty Meta

float

 

Compression

Public variable UProperty Meta

TArray< FVector...

 

Points

Public variable UProperty Meta

int32

 

SamplesPerSegment

Public variable UProperty Meta

FControlRigSpli...

 

Spline

Public variable UProperty Meta

ESplineType

 

SplineMode

Public variable UProperty Meta

float

 

Stretch

Constructors

Overridden from FRigUnit

Name Description

Public function Virtual

void

 

Execute

(
    const FRigUnitContext& Context
)

Execute logic for this rig unit