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| FRigVMStruct
|
Module |
|
Header |
/Engine/Plugins/Animation/ControlRigSpline/Source/ControlRigSpline/Public/ControlRigSplineUnits.h |
Include |
#include "ControlRigSplineUnits.h" |
USTRUCT(
Meta=(DisplayName="Position From Spline", Keywords="Point From Spline", Category="Splines", NodeColor="0.737911 0.099899 0.099899"))
struct FRigUnit_PositionFromControlRigSpline : public FRigUnit_ControlRigSplineBase
Retrieves the position from a given Spline and U value
Name | Description | ||
---|---|---|---|
|
Position |
||
|
Spline |
||
|
float |
U |
Name | Description | |
---|---|---|
|
FRigUnit_PositionFromControlRigSpline() |
Name | Description | ||
---|---|---|---|
|
Execute ( |
Execute logic for this rig unit |