FRigUnit_TransformFromControlRigSpline

Retrieves the transform from a given Spline and U value based on the given Up Vector and Roll

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Inheritance Hierarchy

FRigVMStruct

FRigUnit

FRigUnit_ControlRigSplineBase

FRigUnit_TransformFromControlRigSpline

References

Module

ControlRigSpline

Header

/Engine/Plugins/Animation/ControlRigSpline/Source/ControlRigSpline/Public/ControlRigSplineUnits.h

Include

#include "ControlRigSplineUnits.h"

Syntax

USTRUCT(
        Meta=(DisplayName="Transform From Spline", Category="Splines", NodeColor="0.737911 0.099899 0.099899"))
struct FRigUnit_TransformFromControlRigSpline : public FRigUnit_ControlRigSplineBase

Remarks

Retrieves the transform from a given Spline and U value based on the given Up Vector and Roll

Variables

Name Description

Public variable UProperty Meta

float

 

Roll

Public variable UProperty Meta

FControlRigSpli...

 

Spline

Public variable UProperty Meta

FTransform

 

Transform

Public variable UProperty Meta

float

 

U

Public variable UProperty Meta

FVector

 

UpVector

Constructors

Overridden from FRigUnit

Name Description

Public function Virtual

void

 

Execute

(
    const FRigUnitContext& Context
)

Execute logic for this rig unit