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| UObjectBase
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Module |
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Header |
/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXBlueprintGraph/Public/K2Node_GetDMXFixturePatch.h |
Include |
#include "K2Node_GetDMXFixturePatch.h" |
UCLASS()
class UK2Node_GetDMXFixturePatch : public UK2Node
Name | Description | ||
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FDMXEntityFi... |
GetFixturePatchRefFromPin() |
Gets the DMX Fixture Patch Reference from input pin |
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GetFixturePatchValueAsString() |
Gets the DMX Fixture Patch pin value as String |
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UEdGraphPin ... |
GetInputDMXFixturePatchPin() |
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UEdGraphPin ... |
GetOutputDMXFixturePatchPin() |
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NotifyInputChanged() |
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SetInFixturePatchPinValue ( |
Updates values in the Fixture Patch input pin struct |
Name | Description | ||
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ExpandNode ( |
Expands a node while compiling, which may add additional nodes or delete this node |
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GetMenuActions |
Replacement for GetMenuEntries(). |
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GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. |
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IsNodePure() |
Returns whether this node is considered 'pure' by the compiler |
Name | Description | ||
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AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
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GetTooltipText() |
Gets the tooltip to display when over the node |
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PinDefaultValueChanged ( |
Called when the DefaultValue of one of the pins of this node is changed in the editor |
Name |
Description |
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InputDMXFixturePatchPinName |
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OutputDMXFixturePatchPinName |