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| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/Blueprint/DMXPixelMappingSubsystem.h |
Include |
#include "Blueprint/DMXPixelMappingSubsystem.h" |
UCLASS()
class UDMXPixelMappingSubsystem : public UEngineSubsystem
Name | Description | ||
---|---|---|---|
|
UDMXPixelMap... |
GetDMXPixelMapping ( |
Load Pixel Mapping asset |
|
UDMXPixelMap... |
GetDMXPixelMappingSubsystem_Callable() |
Get a DMX PixelMapping Subsystem, callable version |
|
UDMXPixelMap... |
GetDMXPixelMappingSubsystem_Pure() |
Get a DMX PixelMapping Subsystem, pure version |
|
UDMXPixelMap... |
GetFixtureGroupComponent ( |
Get FixtureGroup component. Only for K2 blueprint nodes |
|
UDMXPixelMap... |
GetMatrixComponent ( |
Get Matrix component. Only for K2 blueprint nodes |
|
UDMXPixelMap... |
GetOutputDMXComponent ( |
Get OutputDMX component. Only for K2 blueprint nodes |
|
UDMXPixelMap... |
GetRendererComponent ( |
Get Renderer component. Only for K2 blueprint nodes |