UDMXPixelMappingRendererComponent::ResizeMaterialRenderTarget

Resize input target based on X and Y input material size

Choose your operating system:

Windows

macOS

Linux

References

Module

DMXPixelMappingRuntime

Header

/Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Public/Components/DMXPixelMappingRendererComponent.h

Include

#include "Components/DMXPixelMappingRendererComponent.h"

Source

/Engine/Plugins/VirtualProduction/DMX/DMXPixelMapping/Source/DMXPixelMappingRuntime/Private/Components/DMXPixelMappingRendererComponent.cpp

Syntax

void ResizeMaterialRenderTarget
(
    int32 InSizeX,
    int32 InSizeY
)

Remarks

Resize input target based on X and Y input material size