FDMXInputPort::GameThreadGetAllDMXSignals

Gets all the last signal received. Game-Thread only

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References

Module

DMXProtocol

Header

/Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Public/IO/DMXInputPort.h

Include

#include "IO/DMXInputPort.h"

Source

/Engine/Plugins/VirtualProduction/DMX/DMXProtocol/Source/DMXProtocol/Private/IO/DMXInputPort.cpp

Syntax

const TMap< int32, FDMXSignalSharedPtr > & GameThreadGetAllDMXSignals() const

Remarks

Gets all the last signal received. Game-Thread only