UDMXSubsystem::GetAllFixturesInUniverse

Return reference to array of Fixture Patch objects in a given universe.

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References

Module

DMXRuntime

Header

/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/DMXSubsystem.h

Include

#include "DMXSubsystem.h"

Source

/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Private/DMXSubsystem.cpp

Syntax

UFUNCTION(BlueprintCallable, Category="DMX")
void GetAllFixturesInUniverse
(
    const UDMXLibrary * DMXLibrary,
    int32 UniverseId,
    TArray< UDMXEntityFixturePatch * > & OutResult
)

Remarks

Return reference to array of Fixture Patch objects in a given universe.