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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySettings.h |
Include |
#include "DataRegistrySettings.h" |
UCLASS(Config=Game, defaultconfig, Meta=(DisplayName="Data Registry"))
class UDataRegistrySettings : public UDeveloperSettings
Settings for the Data Registry subsystem, these settings are used to scan for registry assets and set runtime access rules
Name | Description | ||
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bIgnoreMissingCookedAssetRegistryData |
If true, cooked builds will ignore errors with missing AssetRegistry data for specific registered assets like DataTables as it may have been stripped out |
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bInitializeAllLoadedRegistries |
If false, only registry assets inside DirectoriesToScan will be initialized. |
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DirectoriesToScan |
List of directories to scan for data registry assets |
Name | Description | ||
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CanIgnoreMissingAssetData() |
Return true if we are allowed to ignore missing asset registry data based on settings and build |
Name | Description | ||
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PostEditChangeProperty ( |
UObject interface |