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Name |
Description |
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---|---|---|
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FValidateAssetsResults |
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FValidateAssetsSettings |
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IDataValidationModule |
The public interface to this module |
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UDataValidationChangelist |
Changelist abstraction to allow changelist-level data validation |
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UDataValidationCommandlet |
Copyright Epic Games, Inc. All Rights Reserved. |
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UDataValidationSettings |
Implements the settings for Data Validation |
|
UDEPRECATED_DataValidationManager |
Manages centralized execution and tracking of data validation, as well as handling console commands, and some misc tasks like local log hooking |
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UDirtyFilesChangelistValidator |
Validates there is no unsaved files in the changelist about to be submitted. |
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UEditorValidator_Localization |
Validates that localized assets (within the L10N folder) conform to a corresponding source asset of the correct type. |
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UEditorValidatorBase |
The EditorValidatorBase is a class which verifies that an asset meets a specific ruleset. |
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UEditorValidatorSubsystem |
UEditorValidatorSubsystem manages all the asset validation in the engine. |
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UUncontrolledChangelistValidator |
Validates there is no additional uncontrolled changes waiting to be reconciled. |
Name |
Description |
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FSourceControlChangelistPtr |
Name |
Description |
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---|---|---|
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EDataValidationUsecase |