UDataprepEditingOperation::CreateActor

Add an actor to the Dataprep's transient world and action's working set

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References

Module

DataprepCore

Header

/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/DataprepOperation.h

Include

#include "DataprepOperation.h"

Source

/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Private/DataprepOperation.cpp

Syntax

UFUNCTION(BlueprintCallable, Category="Dataprep | Editing Operation")
AActor * CreateActor
(
    UClass * ActorClass,
    const FString & ActorName
)

Remarks

Add an actor to the Dataprep's transient world and action's working set

Returns

The actor newly created

Parameters

Parameter

Description

ActorClass

Class of the actor to create

ActorName

Name of the actor to create. Name collision will be performed before naming the asset