UDataprepEditingOperation::CreateAsset

Create and add an asset to the Dataprep's and action's working set

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macOS

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References

Module

DataprepCore

Header

/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/DataprepOperation.h

Include

#include "DataprepOperation.h"

Source

/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Private/DataprepOperation.cpp

Syntax

UFUNCTION(BlueprintCallable, Category="Dataprep | Editing Operation")
UObject * CreateAsset
(
    UClass * AssetClass,
    const FString & AssetName
)

Remarks

Create and add an asset to the Dataprep's and action's working set

Returns

The asset newly created

Parameters

Parameter

Description

AssetClass

If Asset is null, an asset of the given class will be returned

AssetName

Name of the asset to create. Name collision will be checked and fixed before naming the asset