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| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepLibraries/Public/Fetchers/DataprepFloatFetcherLibrary.h |
Include |
#include "Fetchers/DataprepFloatFetcherLibrary.h" |
UCLASS(BlueprintType, NotBlueprintable,
Meta=(DisplayName="Bounding Volume", ToolTip="Filter objects based on their bounding box volume.\n For actor's bounding box only the components with a collision enabled will be used."))
class UDataprepFloatBoundingVolumeFetcher : public UDataprepFloatFetcher
Name | Description | ||
---|---|---|---|
|
float |
Fetch_Implementation |
This function is the same has Fetch, but it's the extension point for an operation defined in c++. |
Name | Description | ||
---|---|---|---|
|
GetNodeDisplayFetcherName_Implementation() |
||
|
IsThreadSafe() |
Is this fetcher safe to use in a multi thread execution? |