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| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepLibraries/Public/Fetchers/DataprepStringsArrayFetcherLibrary.h |
Include |
#include "Fetchers/DataprepStringsArrayFetcherLibrary.h" |
UCLASS(BlueprintType, NotBlueprintable,
Meta=(DisplayName="Actor Layer", ToolTip="Filter actors based on their layers."))
class UDataprepStringActorLayersFetcher : public UDataprepStringsArrayFetcher
Name | Description | ||
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|
Fetch_Implementation |
This function is the same has Fetch, but it's the extension point for an operation defined in c++. |
Name | Description | ||
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|
GetNodeDisplayFetcherName_Implementation() |
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IsThreadSafe() |
Is this fetcher safe to use in a multi thread execution? |