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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Enterprise/DatasmithContent/Source/DatasmithContent/Public/DatasmithScene.h |
Include |
#include "DatasmithScene.h" |
UCLASS()
class UDatasmithScene :
public UObject,
public IInterface_AssetUserData
Name | Description | ||
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TObjectPtr< cla... |
AssetImportData |
Importing data and options used for this Datasmith scene |
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AssetUserData |
Array of user data stored with the asset |
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BulkDataVersion |
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DatasmithSceneBulkData |
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LevelSequences |
Map of all the level sequences related to this Datasmith Scene |
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LevelVariantSets |
Map of all the level variant sets related to this Datasmith Scene |
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MaterialFunctions |
Map of all the material functions related to this Datasmith Scene |
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Materials |
Map of all the materials related to this Datasmith Scene |
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StaticMeshes |
Map of all the static meshes related to this Datasmith Scene |
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Textures |
Map of all the textures related to this Datasmith Scene |
Name | Description | |
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UDatasmithScene() |
Name | Description | |
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~UDatasmithScene() |
Name | Description | ||
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RegisterPreWorldRenameCallback() |
Register the DatasmithScene to the PreWorldRename callback as needed |
Name | Description | ||
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GetAssetRegistryTags ( |
Gathers a list of asset registry searchable tags which are name/value pairs with some type information This only needs to be implemented for asset objects |
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Serialize ( |
Handles reading, writing, and reference collecting using FArchive. |
Name | Description | ||
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AddAssetUserData ( |
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const TArray... |
GetAssetUserDataArray() |
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UAssetUserDa... |
GetAssetUserDataOfClass ( |
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RemoveUserDataOfClass ( |