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| AActor::EndPlay()
|
Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterTestPatternsActor.h |
Include |
#include "DisplayClusterTestPatternsActor.h" |
Source |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterTestPatternsActor.cpp |
virtual void EndPlay
(
const EEndPlayReason::Type EndPlayReason
)
Overridable function called whenever this actor is being removed from a level