UDisplayClusterOriginComponent::PostEditChangeProperty

Begin [UObject](API\Runtime\CoreUObject\UObject\UObject).

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References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterOriginComponent.h

Include

#include "Components/DisplayClusterOriginComponent.h"

Source

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterOriginComponent.cpp

Syntax

virtual void PostEditChangeProperty
(
    FPropertyChangedEvent & PropertyChangedEvent
)

Remarks

Begin UObject.