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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterScreenComponent.h |
Include |
#include "Components/DisplayClusterScreenComponent.h" |
UCLASS(ClassGroup=(DisplayCluster),
Meta=(BlueprintSpawnableComponent, DisplayName="NDisplay Screen"),
HideCategories=(StaticMesh, Materials, ComponentTick, Physics, Collision, Lighting, Navigation, VirtualTexture, ComponentReplication, Cooking, LOD, MaterialParameters, HLOD, RayTracing, TextureStreaming, Mobile))
class UDisplayClusterScreenComponent : public UStaticMeshComponent
Simple projection policy screen component
Name | Description | ||
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Size |
Adjust the size of the screen. |
Name | Description | |
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UDisplayClusterScreenComponent ( |
Name | Description | ||
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GetScreenSize() |
Return the screen size adjusted by its transform scale. |
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SetScreenSize ( |
Set screen size (update transform scale). |
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UpdateScreenSizeFromScale() |
Updates Size vector when scale is changed explicitly |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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Serialize ( |
Handles reading, writing, and reference collecting using FArchive. |