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| UObject::Serialize()
|
Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterScreenComponent.h |
Include |
#include "Components/DisplayClusterScreenComponent.h" |
Source |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterScreenComponent.cpp |
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.