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Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterEnums.h |
Include |
#include "DisplayClusterEnums.h" |
enum EDisplayClusterRunningMode
{
Startup = 0,
Synced,
WaitingForSync,
}
Name |
Description |
---|---|
Startup |
|
Synced |
|
WaitingForSync |
UDisplayClusterGameEngine running state.