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| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterPlayerInput.h |
Include |
#include "DisplayClusterPlayerInput.h" |
UCLASS(Within=PlayerController, Config=Input, Transient)
class UDisplayClusterPlayerInput : public UPlayerInput
Object within PlayerController that processes player input.
Name | Description | |
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UDisplayClusterPlayerInput() |
Name | Description | ||
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ProcessInputStack ( |
Process the frame's input events given the current input component stack. |