UDisplayClusterPlayerInput

Object within PlayerController that processes player input.

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UPlayerInput

UDisplayClusterPlayerInput

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterPlayerInput.h

Include

#include "DisplayClusterPlayerInput.h"

Syntax

UCLASS(Within=PlayerController, Config=Input, Transient)
class UDisplayClusterPlayerInput : public UPlayerInput

Remarks

Object within PlayerController that processes player input.

Constructors

Name Description

Public function

UDisplayClusterPlayerInput()

Overridden from UPlayerInput

Name Description

Public function Virtual

void

 

ProcessInputStack

(
    const TArray< UInputComponent*...,
    const float DeltaTime,
    const bool bGamePaused
)

Process the frame's input events given the current input component stack.