FSimpleShapeSet3d::ApplyTransform

Transform shape elements.

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References

Module

DynamicMesh

Header

/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/ShapeApproximation/SimpleShapeSet3.h

Include

#include "ShapeApproximation/SimpleShapeSet3.h"

Source

/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/ShapeApproximation/SimpleShapeSet3.cpp

Syntax

void ApplyTransform
(
    const FTransform3d & Transform
)

Remarks

Transform shape elements. This will be a best-effort as if there is non-uniform scaling only Convexes can be transformed correctly