Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/ShapeApproximation/SimpleShapeSet3.h |
Include |
#include "ShapeApproximation/SimpleShapeSet3.h" |
Source |
/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Private/ShapeApproximation/SimpleShapeSet3.cpp |
void ApplyTransform
(
const FTransform3d & Transform
)
Transform shape elements. This will be a best-effort as if there is non-uniform scaling only Convexes can be transformed correctly