EditorScriptingUtilities

Choose your operating system:

Windows

macOS

Linux

Classes

Name

Description

Public struct UStruct BlueprintType category

FEditorDialogLibraryObjectDetailsViewOptions

Public struct UStruct BlueprintType

FEditorScriptingCreateProxyMeshActorOptions_Deprecated

Public struct UStruct BlueprintType

FEditorScriptingJoinStaticMeshActorsOptions_Deprecated

Public struct UStruct BlueprintType

FEditorScriptingMergeStaticMeshActorsOptions_Deprecated

Public struct UStruct BlueprintType

FEditorScriptingMeshReductionOptions_Deprecated

Deprecated as of 5.0, use the struct FStaticMeshReductionOptions in Static Mesh Editor Library Instead.

Public struct UStruct BlueprintType

FEditorScriptingMeshReductionSettings_Deprecated

Deprecated as of 5.0, use the struct FStaticMeshReductionSettings in Static Mesh Editor Library Instead.

Public class UClass deprecated

UDEPRECATED_EditorSkeletalMeshLibrary

Utility class to altering and analyzing a SkeletalMesh and use the common functionalities of the SkeletalMesh Editor.

Public class UClass deprecated

UDEPRECATED_EditorStaticMeshLibrary

Utility class to altering and analyzing a StaticMesh and use the common functionalities of the Mesh Editor.

Public class UClass

UEditorAssetLibrary

Utility class to do most of the common functionalities with the ContentBrowser.

Public class UClass Meta

UEditorDialogLibrary

Utility class to create simple pop-up dialogs to notify the user of task completion, or to ask them to make simple Yes/No/Retry/Cancel type decisions.

Public class UClass

UEditorFilterLibrary

Utility class to filter a list of objects. Object should be in the World Editor.

Public class UClass

UEditorLevelLibrary

Utility class to do most of the common functionalities in the World Editor.

Enums

Name

Description

Public enum UEnum

EEditorScriptingFilterType

Public enum UEnum BlueprintType

EEditorScriptingStringMatchType

Public enum UEnum BlueprintType

EScriptingCollisionShapeType_Deprecated

Deprecated as of 5.0, use the enum EScriptCollisionShapeType in Static Mesh Editor Library Instead.