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Module |
|
Header |
/Engine/Plugins/Enterprise/DatasmithImporter/Source/ExternalSource/Public/ExternalSource.h |
Include |
#include "ExternalSource.h" |
Source |
/Engine/Plugins/Enterprise/DatasmithImporter/Source/ExternalSource/Private/ExternalSource.cpp |
const TSharedPtr< IDatasmithTranslator > & GetAssetTranslator()
DISCLAIMER: The translator is exposed here as a temporary workaround in order to set the import option before the load and load assets with bulk data (StaticMeshes/LoadLevelSequence/etc.). We should not rely on this for anything else as this will be removed once Import options can be set directly on FExternalSource.