FExternalSource::GetFallbackFilepath

As long as [UFactory](API\Editor\UnrealEd\Factories\UFactory) does not offer a way to import [FExternalSource](API\Plugins\ExternalSource\FExternalSource) directly, we must rely on using filepaths, even for source that are not on the file system.

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macOS

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References

Module

ExternalSource

Header

/Engine/Plugins/Enterprise/DatasmithImporter/Source/ExternalSource/Public/ExternalSource.h

Include

#include "ExternalSource.h"

Syntax

FString GetFallbackFilepath() const

Remarks

As long as UFactory does not offer a way to import FExternalSource directly, we must rely on using filepaths, even for source that are not on the file system.