FExternalSource::SetSceneName

Override the name of the scene that will be loaded.

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Windows

macOS

Linux

References

Module

ExternalSource

Header

/Engine/Plugins/Enterprise/DatasmithImporter/Source/ExternalSource/Public/ExternalSource.h

Include

#include "ExternalSource.h"

Source

/Engine/Plugins/Enterprise/DatasmithImporter/Source/ExternalSource/Private/ExternalSource.cpp

Syntax

void SetSceneName
(
    const TCHAR * SceneName
)

Remarks

Override the name of the scene that will be loaded. If the pointer is nullptr, the override will be reset. #ueent-todo This is only required because of the way the Datasmith reimport works. Consider removing it when we adapt the ExternalSource to interchange.