Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Plugins/Enterprise/DatasmithImporter/Source/ExternalSource/Public/ExternalSource.h |
Include |
#include "ExternalSource.h" |
Source |
/Engine/Plugins/Enterprise/DatasmithImporter/Source/ExternalSource/Private/ExternalSource.cpp |
Override the name of the scene that will be loaded. If the pointer is nullptr, the override will be reset. #ueent-todo This is only required because of the way the Datasmith reimport works. Consider removing it when we adapt the ExternalSource to interchange.