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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Public/FractureEditorMode.h |
Include |
#include "FractureEditorMode.h" |
UCLASS(Transient)
class UFractureEditorMode :
public UBaseLegacyWidgetEdMode,
public FEditorUndoClient,
public ILegacyEdModeSelectInterface
Name | Description | |
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UFractureEditorMode() |
Name | Description | |
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~UFractureEditorMode() |
Name | Description | ||
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SelectFromClick |
Helper for HandleClick, exposed to allow other code paths to handle clicks via the same code path. |
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UpdateSelection |
Helpers for FrustumSelect + to expose similar selection functionality to other code. |
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UpdateSelectionInFrustum ( |
Helpers for FrustumSelect + to expose similar selection functionality to other code. |
Name | Description | ||
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ComputeBoundingBoxForViewportFocus ( |
Allows an editor mode to override the bounding box used to focus the viewport on a selection |
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CreateToolkit() |
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Enter() |
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Exit() |
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GetPivotForOrbit ( |
Lets each mode/tool specify a pivot point around which the camera should orbit |
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UsesToolkits() |
True if this mode uses a toolkit mode (eventually they all should) |
Name | Description | ||
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DrawHUD ( |
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Render ( |
Virtual void Tick(FEditorViewportClient* ViewportClient, float DeltaTime) override; |
Name | Description | ||
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HandleClick ( |
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InputAxis ( |
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InputKey ( |
Name | Description | ||
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MatchesContext ( |
Called to see if the context of the current undo/redo operation is a match for the client Default state matching old context-less undo is Context="" and PrimaryObject=NULL |
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PostRedo ( |
Signal that client should run any PostRedo code |
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PostUndo ( |
Signal that client should run any PostUndo code |
Name | Description | ||
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BoxSelect |
Lets each mode/tool handle box selection in its own way. |
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FrustumSelect ( |
Lets each mode/tool handle frustum selection in its own way. |
Name |
Description |
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EM_FractureEditorModeId |