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Module |
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Header |
/Engine/Plugins/Experimental/FullBodyIK/Source/FullBodyIK/Public/FBIKConstraint.h |
Include |
#include "FBIKConstraint.h" |
struct FFBIKLinkData
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FFBIKLinkData() |
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~FFBIKLinkData() |
Name | Description | ||
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AddMotionBase ( |
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AddMotionStrength ( |
This is with |
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FinalizeForSolver() |
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float |
GetAngularMotionStrength() |
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float |
GetLinearMotionStrength() |
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FMotionBase ... |
GetMotionBase ( |
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const FMotio... |
GetMotionBase ( |
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GetNumMotionBases() |
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const FTrans... |
GetPreviousTransform() |
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const FVecto... |
GetRotationAxis ( |
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const FTrans... |
GetTransform() |
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IsAngularMotionAllowed() |
Return true if any of my motion bases allow angular motion |
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IsAngularMotionAllowed ( |
Return true if any specific motion base by index allows linear motion |
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IsLinearMotionAllowed() |
Return true if any of my motion bases allow linear motion |
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IsLinearMotionAllowed ( |
Return true if any specific motion base by index allows linear motion |
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ResetMotionBases() |
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SavePreviousTransform() |
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SetTransform ( |