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Module |
|
Header |
/Engine/Plugins/Experimental/FullBodyIK/Source/FullBodyIK/Public/FBIKShared.h |
Include |
#include "FBIKShared.h" |
USTRUCT()
struct FSolverInput
Name | Description | ||
---|---|---|---|
|
float |
AngularMotionStrength |
This value is applied to the target information for effectors, which influence back to Joint's motion that are affected by the end effector The reason min/max is used when we apply the depth through the chain that are affected |
|
bUseJacobianTranspose |
Cheaper solution than default Jacobian Pseudo Inverse Damped Least Square |
|
|
float |
Damping |
The precision to use for the fabrik solver |
|
float |
DefaultTargetClamp |
This is a scale value (range from 0-0.7) that is used to stablize the target vector. |
|
float |
LinearMotionStrength |
This value is applied to the target information for effectors, which influence back to Joint's motion that are affected by the end effector The reason min/max is used when we apply the depth through the chain that are affected |
|
MaxIterations |
The maximum number of iterations. Values between 4 and 16 are common. |
|
|
float |
MinAngularMotionStrength |
|
|
float |
MinLinearMotionStrength |
|
|
float |
Precision |
The precision to use for the solver |