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| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemTestPawn.h |
Include |
#include "AbilitySystemTestPawn.h" |
UCLASS(Blueprintable, BlueprintType, NotPlaceable)
class AAbilitySystemTestPawn :
public ADefaultPawn,
public IGameplayCueInterface,
public IAbilitySystemInterface
Name | Description | |
---|---|---|
|
AAbilitySystemTestPawn ( |
Name | Description | ||
---|---|---|---|
|
UAbilitySyst... |
GetAbilitySystemComponent() |
Returns AbilitySystemComponent subobject |
Name | Description | ||
---|---|---|---|
|
PostInitializeComponents() |
Allow actors to initialize themselves on the C++ side after all of their components have been initialized, only called during gameplay |
Name | Description | ||
---|---|---|---|
|
UAbilitySyst... |
GetAbilitySystemComponent() |
Returns the ability system component to use for this actor. |
Name |
Description |
---|---|
AbilitySystemComponentName |