EGameplayTargetingConfirmation::Type

Describes how the targeting information is confirmed

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Windows

macOS

Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetTypes.h

Include

#include "Abilities/GameplayAbilityTargetTypes.h"

Syntax

namespace EGameplayTargetingConfirmation
{
    enum Type
    {
        Instant,
        UserConfirmed,
        Custom,
        CustomMulti,
    }
}

Values

Name

Description

Instant

The targeting happens instantly without special logic or user input deciding when to 'fire'

UserConfirmed

The targeting happens when the user confirms the targeting

Custom

The GameplayTargeting Ability is responsible for deciding when the targeting data is ready.

CustomMulti

The GameplayTargeting Ability is responsible for deciding when the targeting data is ready.

Remarks

Describes how the targeting information is confirmed