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Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetTypes.h |
Include |
#include "Abilities/GameplayAbilityTargetTypes.h" |
namespace EGameplayTargetingConfirmation
{
enum Type
{
Instant,
UserConfirmed,
Custom,
CustomMulti,
}
}
Name |
Description |
---|---|
Instant |
The targeting happens instantly without special logic or user input deciding when to 'fire' |
UserConfirmed |
The targeting happens when the user confirms the targeting |
Custom |
The GameplayTargeting Ability is responsible for deciding when the targeting data is ready. |
CustomMulti |
The GameplayTargeting Ability is responsible for deciding when the targeting data is ready. |
Describes how the targeting information is confirmed