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Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_ApplyRootMotionConstantForce.h |
Include |
#include "Abilities/Tasks/AbilityTask_ApplyRootMotionConstantForce.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_ApplyRootMotionConstantForce.cpp |
UFUNCTION(BlueprintCallable, Category="Ability|Tasks",
Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE"))
static UAbilityTask_ApplyRootMotionConstantForce * ApplyRootMotionConstantForce
(
UGameplayAbility * OwningAbility,
FName TaskInstanceName,
FVector WorldDirection,
float Strength,
float Duration,
bool bIsAdditive,
UCurveFloat * StrengthOverTime,
ERootMotionFinishVelocityMode VelocityOnFinishMode,
FVector SetVelocityOnFinish,
float ClampVelocityOnFinish,
bool bEnableGravity
)
Apply force to character's movement