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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_NetworkSyncPoint.h |
Include |
#include "Abilities/Tasks/AbilityTask_NetworkSyncPoint.h" |
UCLASS()
class UAbilityTask_NetworkSyncPoint : public UAbilityTask
Task for providing a generic sync point for client server (one can wait for a signal from the other)
Name | Description | ||
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OnSync |
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ReplicatedEventToListenFor |
The event we replicate |
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SyncType |
Name | Description | |
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UAbilityTask_NetworkSyncPoint ( |
Name | Description | ||
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OnSignalCallback() |
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SyncFinished() |
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UAbilityTask... |
WaitNetSync ( |
Synchronize execution flow between Client and Server. |
Name | Description | ||
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Activate() |
Called to trigger the actual task once the delegates have been set up Note that the default implementation does nothing and you don't have to call it |