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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_Repeat.h |
Include |
#include "Abilities/Tasks/AbilityTask_Repeat.h" |
UCLASS()
class UAbilityTask_Repeat : public UAbilityTask
Repeat a task a certain number of times at a given interval.
Name | Description | ||
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ActionCounter |
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ActionPerformancesDesired |
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OnFinished |
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OnPerformAction |
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float |
TimeBetweenActions |
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TimerHandle_PerformAction |
Handle for efficient management of PerformAction timer |
Name | Description | |
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UAbilityTask_Repeat ( |
Name | Description | ||
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PerformAction() |
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UAbilityTask... |
RepeatAction ( |
Start a task that repeats an action or set of actions. |
Name | Description | ||
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Activate() |
Called to trigger the actual task once the delegates have been set up Note that the default implementation does nothing and you don't have to call it |
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GetDebugString() |
Return debug string describing task |
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OnDestroy ( |
End and CleanUp the task - may be called by the task itself or by the task owner if the owner is ending. |