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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_VisualizeTargeting.h |
Include |
#include "Abilities/Tasks/AbilityTask_VisualizeTargeting.h" |
UCLASS()
class UAbilityTask_VisualizeTargeting : public UAbilityTask
Name | Description | ||
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TWeakObjectPtr<... |
TargetActor |
The TargetActor that we spawned |
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TSubclassOf< AG... |
TargetClass |
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TimeElapsed |
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TimerHandle_OnTimeElapsed |
Handle for efficient management of OnTimeElapsed timer |
Name | Description | |
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UAbilityTask_VisualizeTargeting ( |
Name | Description | ||
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BeginSpawningActor ( |
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FinalizeTargetActor ( |
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FinishSpawningActor ( |
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InitializeTargetActor ( |
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OnTimeElapsed() |
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SetDuration ( |
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ShouldSpawnTargetActor() |
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UAbilityTask... |
VisualizeTargeting ( |
Spawns target actor and uses it for visualization. |
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UAbilityTask... |
VisualizeTargetingUsingActor ( |
Visualize target using a specified target actor. |
Name | Description | ||
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Activate() |
Called to trigger the actual task once the delegates have been set up Note that the default implementation does nothing and you don't have to call it |
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OnDestroy ( |
End and CleanUp the task - may be called by the task itself or by the task owner if the owner is ending. |