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Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_VisualizeTargeting.h |
Include |
#include "Abilities/Tasks/AbilityTask_VisualizeTargeting.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_VisualizeTargeting.cpp |
UFUNCTION(BlueprintCallable,
Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="true"),
Category="Abilities")
void FinishSpawningActor
(
UGameplayAbility * OwningAbility,
AGameplayAbilityTargetActor * SpawnedActor
)