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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitAttributeChangeThreshold.h |
Include |
#include "Abilities/Tasks/AbilityTask_WaitAttributeChangeThreshold.h" |
UCLASS()
class UAbilityTask_WaitAttributeChangeThreshold : public UAbilityTask
Waits for an attribute to match a threshold
Name | Description | ||
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Attribute |
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bMatchedComparisonLastAttributeChange |
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bTriggerOnce |
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TEnumAsByte< EW... |
ComparisonType |
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float |
ComparisonValue |
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ExternalOwner |
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OnAttributeChangeDelegateHandle |
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OnChange |
Name | Description | |
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UAbilityTask_WaitAttributeChangeThreshold ( |
Name | Description | ||
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DoesValuePassComparison ( |
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UAbilitySyst... |
GetFocusedASC() |
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OnAttributeChange ( |
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UAbilityTask... |
WaitForAttributeChangeThreshold ( |
Wait on attribute change meeting a comparison threshold. |
Name | Description | ||
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Activate() |
Called to trigger the actual task once the delegates have been set up Note that the default implementation does nothing and you don't have to call it |
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OnDestroy ( |
End and CleanUp the task - may be called by the task itself or by the task owner if the owner is ending. |