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Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitAttributeChangeThreshold.h |
Include |
#include "Abilities/Tasks/AbilityTask_WaitAttributeChangeThreshold.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_WaitAttributeChangeThreshold.cpp |
UFUNCTION(BlueprintCallable, Category="Ability|Tasks",
Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE"))
static UAbilityTask_WaitAttributeChangeThreshold * WaitForAttributeChangeThreshold
(
UGameplayAbility * OwningAbility,
FGameplayAttribute Attribute,
TEnumAsByte< EWaitAttributeChangeComparison::Type > ComparisonType,
float ComparisonValue,
bool bTriggerOnce,
AActor * OptionalExternalOwner
)
Wait on attribute change meeting a comparison threshold.