UAbilityTask_WaitAttributeChangeThreshold::WaitForAttributeChangeThreshold

Wait on attribute change meeting a comparison threshold.

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitAttributeChangeThreshold.h

Include

#include "Abilities/Tasks/AbilityTask_WaitAttributeChangeThreshold.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_WaitAttributeChangeThreshold.cpp

Syntax

UFUNCTION(BlueprintCallable, Category="Ability|Tasks",
          Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE"))
static UAbilityTask_WaitAttributeChangeThreshold * WaitForAttributeChangeThreshold
(
    UGameplayAbility * OwningAbility,
    FGameplayAttribute Attribute,
    TEnumAsByte< EWaitAttributeChangeComparison::Type > ComparisonType,
    float ComparisonValue,
    bool bTriggerOnce,
    AActor * OptionalExternalOwner
)

Remarks

Wait on attribute change meeting a comparison threshold.