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Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied.h |
Include |
#include "Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied.cpp |
UFUNCTION()
void OnApplyGameplayEffectCallback
(
UAbilitySystemComponent * Target,
const FGameplayEffectSpec & SpecApplied,
FActiveGameplayEffectHandle ActiveHandle
)