Choose your operating system:
Windows
macOS
Linux
| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitGameplayEffectBlockedImmunity.h |
Include |
#include "Abilities/Tasks/AbilityTask_WaitGameplayEffectBlockedImmunity.h" |
UCLASS()
class UAbilityTask_WaitGameplayEffectBlockedImmunity : public UAbilityTask
Name | Description | ||
---|---|---|---|
|
Blocked |
||
|
DelegateHandle |
||
|
ExternalOwner |
||
|
ListenForPeriodicEffects |
||
|
RegisteredCallback |
||
|
SourceTagRequirements |
||
|
TargetTagRequirements |
||
|
TriggerOnce |
||
|
UseExternalOwner |
Name | Description | |
---|---|---|
|
UAbilityTask_WaitGameplayEffectBlockedImmunity ( |
Name | Description | ||
---|---|---|---|
|
UAbilitySyst... |
GetASC() |
|
|
ImmunityCallback ( |
||
|
RegisterDelegate() |
||
|
RemoveDelegate() |
||
|
SetExternalActor ( |
||
|
UAbilityTask... |
WaitGameplayEffectBlockedByImmunity ( |
Listens for GE immunity. |
Name | Description | ||
---|---|---|---|
|
Activate() |
Called to trigger the actual task once the delegates have been set up Note that the default implementation does nothing and you don't have to call it |
|
|
OnDestroy ( |
End and CleanUp the task - may be called by the task itself or by the task owner if the owner is ending. |