UAbilityTask_WaitGameplayEffectBlockedImmunity::WaitGameplayEffectBlockedByImmunity

Listens for GE immunity.

Choose your operating system:

Windows

macOS

Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitGameplayEffectBlockedImmunity.h

Include

#include "Abilities/Tasks/AbilityTask_WaitGameplayEffectBlockedImmunity.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_WaitGameplayEffectBlockedImmunity.cpp

Syntax

UFUNCTION(BlueprintCallable, Category="Ability|Tasks",
          Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE"))
static UAbilityTask_WaitGameplayEffectBlockedImmunity * WaitGameplayEffectBlockedByImmunity
(
    UGameplayAbility * OwningAbility,
    FGameplayTagRequirements SourceTagRequirements,
    FGameplayTagRequirements TargetTagRequirements,
    AActor * OptionalExternalTarget,
    bool OnlyTriggerOnce
)

Remarks

Listens for GE immunity. By default this means "this hero blocked a GE due to immunity". Setting OptionalExternalTarget will listen for a GE being blocked on an external target.

this only works on the server.