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Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitGameplayEffectBlockedImmunity.h |
Include |
#include "Abilities/Tasks/AbilityTask_WaitGameplayEffectBlockedImmunity.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_WaitGameplayEffectBlockedImmunity.cpp |
UFUNCTION(BlueprintCallable, Category="Ability|Tasks",
Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE"))
static UAbilityTask_WaitGameplayEffectBlockedImmunity * WaitGameplayEffectBlockedByImmunity
(
UGameplayAbility * OwningAbility,
FGameplayTagRequirements SourceTagRequirements,
FGameplayTagRequirements TargetTagRequirements,
AActor * OptionalExternalTarget,
bool OnlyTriggerOnce
)
Listens for GE immunity. By default this means "this hero blocked a GE due to immunity". Setting OptionalExternalTarget will listen for a GE being blocked on an external target.
this only works on the server.