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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitGameplayEffectStackChange.h |
Include |
#include "Abilities/Tasks/AbilityTask_WaitGameplayEffectStackChange.h" |
UCLASS()
class UAbilityTask_WaitGameplayEffectStackChange : public UAbilityTask
Waits for the actor to activate another ability
Name | Description | ||
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Handle |
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InvalidHandle |
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OnChange |
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OnGameplayEffectStackChangeDelegateHandle |
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Registered |
Name | Description | |
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UAbilityTask_WaitGameplayEffectStackChange ( |
Name | Description | ||
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OnGameplayEffectStackChange ( |
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UAbilityTask... |
WaitForGameplayEffectStackChange ( |
Wait until the specified gameplay effect is removed. |
Name | Description | ||
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Activate() |
Called to trigger the actual task once the delegates have been set up Note that the default implementation does nothing and you don't have to call it |
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OnDestroy ( |
End and CleanUp the task - may be called by the task itself or by the task owner if the owner is ending. |