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| UGameplayTask::Activate()
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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitGameplayEffectStackChange.h |
Include |
#include "Abilities/Tasks/AbilityTask_WaitGameplayEffectStackChange.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_WaitGameplayEffectStackChange.cpp |
virtual void Activate()
Called to trigger the actual task once the delegates have been set up Note that the default implementation does nothing and you don't have to call it