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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitAbilityActivate.h |
Include |
#include "Abilities/Tasks/AbilityTask_WaitAbilityActivate.h" |
UCLASS()
class UAbilityTask_WaitAbilityActivate : public UAbilityTask
Waits for the actor to activate another ability
Name | Description | ||
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IncludeTriggeredAbilities |
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OnAbilityActivateDelegateHandle |
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OnActivate |
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Query |
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TagRequirements |
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TriggerOnce |
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WithoutTag |
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WithTag |
Name | Description | |
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UAbilityTask_WaitAbilityActivate ( |
Name | Description | ||
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OnAbilityActivate ( |
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UAbilityTask... |
WaitForAbilityActivate ( |
Wait until a new ability (of the same or different type) is activated. |
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UAbilityTask... |
WaitForAbilityActivate_Query ( |
Wait until a new ability (of the same or different type) is activated. |
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UAbilityTask... |
WaitForAbilityActivateWithTagRequirements ( |
Wait until a new ability (of the same or different type) is activated. |
Name | Description | ||
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Activate() |
Called to trigger the actual task once the delegates have been set up Note that the default implementation does nothing and you don't have to call it |
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OnDestroy ( |
End and CleanUp the task - may be called by the task itself or by the task owner if the owner is ending. |