UAbilityTask_WaitAttributeChange::WaitForAttributeChangeWithComparison

Wait until an attribute changes to pass a given test.

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitAttributeChange.h

Include

#include "Abilities/Tasks/AbilityTask_WaitAttributeChange.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_WaitAttributeChange.cpp

Syntax

UFUNCTION(BlueprintCallable, Category="Ability|Tasks",
          Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE"))
static UAbilityTask_WaitAttributeChange * WaitForAttributeChangeWithComparison
(
    UGameplayAbility * OwningAbility,
    FGameplayAttribute InAttribute,
    FGameplayTag InWithTag,
    FGameplayTag InWithoutTag,
    TEnumAsByte< EWaitAttributeChangeComparison::Type > InComparisonType,
    float InComparisonValue,
    bool TriggerOnce,
    AActor * OptionalExternalOwner
)

Remarks

Wait until an attribute changes to pass a given test.