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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitDelay.h |
Include |
#include "Abilities/Tasks/AbilityTask_WaitDelay.h" |
UCLASS()
class UAbilityTask_WaitDelay : public UAbilityTask
Name | Description | ||
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OnFinish |
Name | Description | |
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UAbilityTask_WaitDelay ( |
Name | Description | ||
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UAbilityTask... |
WaitDelay ( |
Wait specified time. This is functionally the same as a standard Delay node. |
Name | Description | ||
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Activate() |
Called to trigger the actual task once the delegates have been set up Note that the default implementation does nothing and you don't have to call it |
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GetDebugString() |
Return debug string describing task |