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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitGameplayEvent.h |
Include |
#include "Abilities/Tasks/AbilityTask_WaitGameplayEvent.h" |
UCLASS()
class UAbilityTask_WaitGameplayEvent : public UAbilityTask
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EventReceived |
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MyHandle |
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OnlyMatchExact |
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OnlyTriggerOnce |
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OptionalExternalTarget |
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Tag |
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UseExternalTarget |
Name | Description | |
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UAbilityTask_WaitGameplayEvent ( |
Name | Description | ||
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GameplayEventCallback ( |
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GameplayEventContainerCallback ( |
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UAbilitySyst... |
GetTargetASC() |
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SetExternalTarget ( |
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UAbilityTask... |
WaitGameplayEvent ( |
Wait until the specified gameplay tag event is triggered. |
Name | Description | ||
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Activate() |
Called to trigger the actual task once the delegates have been set up Note that the default implementation does nothing and you don't have to call it |
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OnDestroy ( |
End and CleanUp the task - may be called by the task itself or by the task owner if the owner is ending. |