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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitInputRelease.h |
Include |
#include "Abilities/Tasks/AbilityTask_WaitInputRelease.h" |
UCLASS()
class UAbilityTask_WaitInputRelease : public UAbilityTask
Waits until the input is released from activating an ability. Clients will replicate a 'release input' event to the server, but not the exact time it was held locally. We expect server to execute this task in parallel and keep its own time.
Name | Description | ||
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bTestInitialState |
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DelegateHandle |
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OnRelease |
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float |
StartTime |
Name | Description | |
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UAbilityTask_WaitInputRelease ( |
Name | Description | ||
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OnReleaseCallback() |
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UAbilityTask... |
WaitInputRelease ( |
Wait until the user releases the input button for this ability's activation. |
Name | Description | ||
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Activate() |
Called to trigger the actual task once the delegates have been set up Note that the default implementation does nothing and you don't have to call it |