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| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitMovementModeChange.h |
Include |
#include "Abilities/Tasks/AbilityTask_WaitMovementModeChange.h" |
UCLASS()
class UAbilityTask_WaitMovementModeChange : public UAbilityTask
Name | Description | ||
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OnChange |
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RequiredMode |
Name | Description | |
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UAbilityTask_WaitMovementModeChange ( |
Name | Description | ||
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UAbilityTask... |
CreateWaitMovementModeChange ( |
Wait until movement mode changes (E.g., landing) |
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OnMovementModeChange ( |
Name | Description | ||
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Activate() |
Called to trigger the actual task once the delegates have been set up Note that the default implementation does nothing and you don't have to call it |